In practice, however, the workarounds for the Ecos simply aren’t onerous enough to preclude playing that way, while the Tycoons have no such salve for their earth-harming ways. However, Tycoons get a massive negative to their ecology for doing so, which lowers the productivity of the land and their people. Tycoons, on the other hand, care not for such things and can just reach into the ground/air/water as necessary. There’s supposed to be a tradeoff between the two: The Ecos must be respectful to the environment, which means they have to choose convoluted routes in order to recover their necessities. If you look online you’ll see that most people are playing the Ecos and there’s a reason for that. Floundering and drowning.įirst, the player chooses a ‘faction’: either the tree hugging Ecos or the coal loving Tycoons. Only fitting, then, that this is a game of pirates and depth. So, welcome to Anno 2070, a future where the ice caps have melted and the world is almost entirely covered in water. Like SimCity, you have zero control of the people themselves but rather provide buildings and roads to create a functional, aesthetically pleasing place for them to live and grow. Like in Civ, you are given control of a people and tasked with growing them across vast lands in opposition to other peoples while collecting new technologies along the way. The Annos are the stepchildren of two of the most venerable franchises in all gaming: Civilization and SimCity. Related Designs, now known as Blue Byte Mainz, will be responsible for the upcoming Anno 2205. But with Anno 2205 on the horizon, it seems like a good time to revisit the most current edition of the Anno series, if anything to help set expectations for the upcoming new game.Īnno 2070 was developed by two German companies: Related Designs and Ubisoft Blue Byte, both under the umbrella of UbiSoft. Anno 2070 isn’t all that recent – it was released in 2011 with an eXpansion, Anno 2070: Deep Ocean, adding to the game in 2012.
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